HangGlide!! is an interactive, full-scale, first person flight simulator, built
for entertainment and training. Particpants experience flight and control that
resembles closely that of a real hang-glider. By use of multiple, large,
synchronized displays, HangGlide!! convincingly immerses the user in the
Participants are given the task to land their hang-glider as close as possible
to a bulls-eye target. For assistance, a second glider flies ahead of the
participant's glider, leading the way. The experience teaches fundamental
weight shift control skills as used by real hang-gliders, and glide management.
Glide management involves choosing a flight path that takes into account the
hang-glider's glide slope (amount of units of distance flown forward for every
unit of descent), and choosing turn points that will put the pilot directly
on the bulls-eye when it comes time to land.
The visual database is of an actual hang-gliding flying site named Ed Levin
Park, in Milpitas, California. Take-off positions and landing site are the
same positions on the terrain, complete with tree obstacles, fences and
all visual cues of the actual flying site.
The flight dynamics model used to control the hang-glider is the result of
years of development and research. At its base is a rigid-body dynamics
package. Forces are applied to the rigid body which are derived from static
load and stability testing data taken during glider certification processes.
The hang-glider can be looped, if the pilot is skilled enough!
The flight simulator is designed primarily for high-traffic participation as
would be found in a flight museum or location based entertainment venue. The
unit has a single button control to initiate each participant's experience and
can be left largely unattended. Flights last about 90 seconds with a 20
second interim stage, replaying the previous participant's landing and landing
score, which allows time for the next participant in line to get in place for
HangGlide!! is driven by an Andes Computer Engineering AndesIG™
a single computer with four graphics outputs: one for a control console and the
others for "out the window" graphics.
Configuration and control of the cluster is done through an easy-to-use
graphical user interface on the master node's console. This interface
provides for slave subsystem control, security access, camera offsets for
individual slave video channel projectors, input device testing, and low-level
The participant is suspended in a rugged swing-seat, built by a hang-glider
harness manufacturer, from a tripod built of 1.5 inch steel square tubing,
which is bolted to the floor. Weight shift is accomplished by holding an
1 1/8" aluminum tubing control bar (the actual control bar found on real
hang-gliders) and swinging forward and backward for pitch control, and
side to side for roll control.
The suspension point is rated to 900 lbs static load and drives a BG systems,
rugged joystick with hall effect technology, for long-lasting, low maintenance
support. Joystick input is sampled at 60 hz and resulting data is sent to
the flight model which is driven in software by a real-time frame scheduler
running at 240 Hz to avoid flight dynamic equation divergence.
HangGlide!! comes with three 65 inch DLP TVs for displays for an immersive
visual experience. DLP TVs allow for ease of installation, reduced maintenance,
and a bright picture, even in well lit rooms. (Note the ambient lighting in the
Each unit comes with a one year limited warranty.
AndesIG Image Generator is a powerful single computer
with four graphics outputs, 1 for control console and three for
"out the window" views.
65 inch DLP TVs
Tripod is contructed of 1.5 inch square tubing and is normally
bolted to the floor.
Made of heavy duty swing seat and strong nylon webbing.
BG Systems Joystick and Cereal box.
This simulator comes with a one year warranty against defects and workmanship.
Inquiries for the Andes Computer Engineering HangGlide!! simulator can be
directed to the contact information at: