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OSG Terrain Deformation Software |
| Description | |
| Intro |
The "Terrain Deformation Software" project is an open source effort to provide a means of altering terrain databases to the placements of objects in the scene. more ... |
| User's Manual |
The TDS User's Manual (PDF) documents the real-time terrain deformation algorithm as well as the osgTDS implementation. |
| February 2006 progress report |
The February progress report is also a good source of description for this project. Click here for more ... |
| Download | |
| Binaries |
Download precompiled osgTDS v1.0 binaries for Microsoft Windows. These binaries are built with Microsoft Visual Studio 2003 (VS7) and are compatible with the OSG v1.2 release. |
| Source |
Download the most current version of osgTDS using anonymous CVS:
cvs -d :pserver:cvsguest@andesengineering.com:/cvs/osg co osgTDS
You can build the osgTDS source code using Visual Studio 2003 and 2005 (VS7 and VS8). The source also includes a Makefile system to allow building on Linux and most Unix systems. |
| Documents | |
| SBIR Phase II Proposal |
Algorightms for Run-Time Terrain Deformation
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| High Level Design |
A high level design (somewhat outdated) can be found here. |
| Progress Reports |
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| Interim Reports |
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| Other interesting topics |
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| Support | |
| mailing list |
For questions, discussion, support, contributions and any other related topic having to do with osgTDS, please join the mailing list. |